Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
4ICM 214Computer Aided Technical Drawing II1+2+024

Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program INTERIOR ARCHITECTURE AND ENVIRONMENTAL DESIGN
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course Modeling of interior spaces and architectural elements in 3D using Autodesk - 3ds MAX program, gaining modeling skills by providing basic dominance in the business processes of creating visuals with scene editing.
Course Content Techniques of expressing interior architectural elements in digital environment, program interface explanations, modeling methods and techniques, practical explanations of modeling tools, scene creation and visual output methods.
Course Methods and Techniques Lecture, Illustration, Application
Prerequisites and co-requisities ( ICM 114 )
Course Coordinator None
Name of Lecturers Instructor Haluk Reçber haluk.recber@ostimteknik.edu.tr
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources 3DS Max 2014 ile görselleştirme/ Emrah Çelik / Değişim Yayınları
3DS Max 2014 Bible / Kelly L. Murdock / Wiley Publishing Inc.
3ds Max 2016 Tutorials: Modelling / Autodesk
1. 3DS Max 2014 ile görselleştirme/ Emrah Çelik / Değişim Yayınları
2. 3DS Max 2014 Bible / Kelly L. Murdock / Wiley Publishing Inc.
3. 3ds Max 2016 Tutorials: Modelling / Autodesk
1. 3DS Max 2014 ile görselleştirme/ Emrah Çelik / Değişim Yayınları 2. 3DS Max 2014 Bible / Kelly L. Murdock / Wiley Publishing Inc. 3. 3ds Max 2016 Tutorials: Modelling / Autodesk

Course Category
Engineering Design %50
Field %50

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 20
Assignment 10 % 30
Attendance 1 % 10
Final examination 1 % 40
Total
13
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 13 2 26
Assignments 12 2 24
Mid-terms 1 2 2
Practice 15 2 30
Final examination 1 3 3
Total Work Load   Number of ECTS Credits 4 127

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 To be able to transform interior design ideas into 3D models in digital environment.
2 To be able to create scene editing at beginner level in digital environment.
3 To be able to create scene editing at beginner level in digital environment.
4 To be able to produce visual outputs of stage setup formations at the beginner level in digital environment.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction to digital modeling and visualization techniques and the program to be used. Acquisition and installation explanations. -
2 Introduction to the program interface and basic object generation techniques. Introducing screen controls, transform tools, modifier and group concepts. Program installation
3 Creating models with simple objects. Multipart modeling using modifiers and group concepts. Dependent independent copying, coordinate systems, use of tabs. Review of transforms with basic object generation and parameterization.
4 Reinforcement with general repetition examples. Align, Mirror concepts. Sample modeling applications are made.
5 Using 2D objects in modeling Different modeling applications from course examples.
6 Reinforcement with detailed line examples. The previous week's examples are repeated.
7 Production with Boolean Tools and Review Modeling applications different from the course examples using detailed line
8 INTERIM EVALUATION General review
9 Transition from preliminary project to 3D modeling Import Review of the parameters of the line tools.
10 Modeling Details from the Project Transferring a selected and approved independent project to 3dsMax environment
11 Poly Commands Introduction Bringing the project to the level of detail reached in the course
12 Merge and scene editing Bringing the project to the level of detail reached in the course
13 Basic level materials and rendering Bringing the project to the level of detail reached in the course
14 General Repeat Finalization and delivery of the project


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15
All 5 5 5 4 3 4 5 5 5 2 3 5 5 1 1
C1 5 5 5 4 3 4 5 5 5 2 3 5 5 1 1
C2 5 5 5 4 3 4 5 5 5 2 3 5 5 1 1
C3 5 5 5 4 3 4 5 5 5 2 3 5 5 1 1
C4 5 5 5 4 3 4 5 5 5 2 3 5 5 1 1

Contribution: 1: Very Slight 2:Slight 3:Moderate 4:Significant 5:Very Significant


https://obs.ostimteknik.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=30523&lang=en